![]() ![]() Objects may be lost if the object name and morph name are duplicated in glTF/VRM input.Multi-UV may be displayed incorrectly if there are unused UV channels.In, the UV channel cannot be switched if the object is hidden.When specifying rounding with, the corners become distorted.In FBX exporter, points and edges are no longer output even if they are included in the object.It is now possible to register presets (including expressions for VRM) in.Various settings for VRM can now be configured in.Some standard Python modules cannot be used in Python scripts on macOS.Depending on the version of macOS, it may be difficult to press the eye/key icons in the object panel.Facial expressions are not processed correctly in PMD input/output.Parameters of spring bones can be edit while checking the behavior of them in the VRM player in.When outputting VRM using the VRM shader with the outline mode set to screen coordinates, the outline is not displayed at the correct width in the external viewer.VRM player cannot be started depending on the PC environment.You can now set the XYZ editing options when expanding the. You can now capture the screen and set a thumbnail.Spring bones for VRM 1.0 can now be reconfigured.The spring bone structure can be converted from 0.x to 1.0.You can now perform other operations while displaying the results of.The forward direction can be reversed when exporting VRM 0.x.URLs in the meta information can be opened and displayed in the browser when importing VRM.When displaying, the outside of the rendering area is now displayed darkly on the view.Colliders of other spring bones may disappear when deleting a spring bone. ![]() ![]() The display width of the PMD shader outline has been adjusted.You can merge multiple spring bones (0.x only) or set the center bones of multiple spring bones at once in.In the VRM player, you can now select the drag target (Root/Hips/LookAt), loop playback, set the center of the spring bone, and set the eye movement range. ![]()
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